16 Jan

Character T-Poses

As a request from student doing a thesis on “humanoid silhouettes on class based shooters”, we’ve uploaded our character’s T-Poses. Images after the break!

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12 Jan

New video for Comrade In Arms

Hi all, here is a sample preview of how the Saboteur’s laser guided rocket will work.

Basically the rocket will aim towards where the laser hits.

Video after the jump!

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04 Jan

Happy New Year!

Come on in 2011! Hope you guys had a great holiday and are looking forward to the year ahead. I found this great set of tips for those of you who need to optimize Unity3D projects for iOS, and they are generally great pointers overall.

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20 Dec

Teaser #2 – Featuring the Traceur

The continuation to Teaser #1, what happened to the Chasseur? Video after the jump!

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15 Dec

Teaser Trailer #1

Yee ha! Our first teaser for Comrade In Arms is now released. It’s the first of 4 teaser that will introduce the 4 main characters of Comrade In Arms and also emphasize how important teamwork is.

Ok, instead of me babbling, I present to you the teaser video…after the jump! :)

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13 Dec

What is Authorization?

yaomingpass


In a previous post, I mentioned that the unique thing about Comrade In Arms is called Authorization. So what is it really and how will it effect gameplay? If you remember, I also mentioned that every team based sport in the world has passing as a central mechanic, which usually involves passing an air filled bladder of some kind. So how do we get this into a shooter? How do we make this a part of Comrade In Arms?

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02 Dec

Farmville is evil?

While reading up on Gamasutra, I came upon an article by Michael Fergusson, Playing with Fire: Ethics and Game Design. In it he referenced another article which talked about exploiting human weaknesses to monetize games.

Teut Weidemann from Ubisoft studio Blue Byte believes that “We are monetizing all the weakness of people”

He then gives 7 examples, linking the 7 deadly sins of Vanity, Envy, Gluttony, Lust, Anger, Greed and Sloth and how each of these particular human weaknesses can be exploited.

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01 Dec

In the left corner….

The 4 playable classes in Comrade In Arms are the Chasseur, Commando, Saboteur and Traceur.
You’ve seen the concept art, but how do they play? What makes them unique?

Read on to find out!

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26 Nov

Easy to understand Multiplayer Networking

multiplayer



Confused by Multiplayer terms? Me too!

How do you make sense of client prediction, authorized server, lag compensation…etc?

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23 Nov

Just what is Comrade In Arms?

Le Ego(ok, ok, he's much better at teamwork now)

To put it shortly, Comrade In Arms is a Multiplayer Side-Scrolling Shooter.

Phew…still quite a mouthful eh?

But what does Ronaldo have to do with it? Read on to find out!

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