As a request from student doing a thesis on “humanoid silhouettes on class based shooters”, we’ve uploaded our character’s T-Poses. Images after the break!
16 Jan
12 Jan
New video for Comrade In Arms
Jordan Hi all, here is a sample preview of how the Saboteur’s laser guided rocket will work.
Basically the rocket will aim towards where the laser hits.
Video after the jump!
04 Jan
Happy New Year!
Jordan Come on in 2011! Hope you guys had a great holiday and are looking forward to the year ahead. I found this great set of tips for those of you who need to optimize Unity3D projects for iOS, and they are generally great pointers overall.
20 Dec
15 Dec
Teaser Trailer #1
Jordan Yee ha! Our first teaser for Comrade In Arms is now released. It’s the first of 4 teaser that will introduce the 4 main characters of Comrade In Arms and also emphasize how important teamwork is.
Ok, instead of me babbling, I present to you the teaser video…after the jump!
13 Dec
What is Authorization?
Jordan
In a previous post, I mentioned that the unique thing about Comrade In Arms is called Authorization. So what is it really and how will it effect gameplay? If you remember, I also mentioned that every team based sport in the world has passing as a central mechanic, which usually involves passing an air filled bladder of some kind. So how do we get this into a shooter? How do we make this a part of Comrade In Arms?
02 Dec
Farmville is evil?
Jordan While reading up on Gamasutra, I came upon an article by Michael Fergusson, Playing with Fire: Ethics and Game Design. In it he referenced another article which talked about exploiting human weaknesses to monetize games.
Teut Weidemann from Ubisoft studio Blue Byte believes that “We are monetizing all the weakness of people”
He then gives 7 examples, linking the 7 deadly sins of Vanity, Envy, Gluttony, Lust, Anger, Greed and Sloth and how each of these particular human weaknesses can be exploited.
01 Dec
In the left corner….
Jordan The 4 playable classes in Comrade In Arms are the Chasseur, Commando, Saboteur and Traceur.
You’ve seen the concept art, but how do they play? What makes them unique?
Read on to find out!
26 Nov
Easy to understand Multiplayer Networking
Jordan
Confused by Multiplayer terms? Me too!
How do you make sense of client prediction, authorized server, lag compensation…etc?
23 Nov
Just what is Comrade In Arms?
Jordan
To put it shortly, Comrade In Arms is a Multiplayer Side-Scrolling Shooter.
Phew…still quite a mouthful eh?
But what does Ronaldo have to do with it? Read on to find out!



