26 Nov

Easy to understand Multiplayer Networking

multiplayer



Confused by Multiplayer terms? Me too!

How do you make sense of client prediction, authorized server, lag compensation…etc?




After doing lots of research, reading articles, forums, inspecting code…
Gabriel Gambetta’s article is the most easily understandable explanation of the concepts of
multiplayer networking, client prediction and lag compensation.

Read his article here.

Thanks Gabriel!

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One Response to “Easy to understand Multiplayer Networking”

  1. Gabriel says:

    You’re welcome :) I’m happy to see someone found it useful. I’ll publish the 3rd article in the series soon.

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