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	<description>Games that focus on FUN</description>
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		<title>We&#8217;re not dead! *NEW* Gameplay Preview</title>
		<link>http://www.zombiegecko.com/comrade-in-arms/were-not-dead-new-gameplay-preview</link>
		<comments>http://www.zombiegecko.com/comrade-in-arms/were-not-dead-new-gameplay-preview#comments</comments>
		<pubDate>Sun, 20 May 2012 13:13:24 +0000</pubDate>
		<dc:creator>Jordan</dc:creator>
				<category><![CDATA[Comrade In Arms]]></category>
		<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Zombie Gecko]]></category>

		<guid isPermaLink="false">http://www.zombiegecko.com/?p=446</guid>
		<description><![CDATA[Well, its been a really long time since the last post but we are not dead nor abandoned&#8230;just really busy! In commemoration of posting again, we&#8217;ve got a new juicy update. Our gameplay preview is now out! It shows the two classes(the Tracer and Saboteur) and their respective special abilities and also how the teamwork [...]]]></description>
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		<title>New Banner = ??</title>
		<link>http://www.zombiegecko.com/uncategorized/new-banner</link>
		<comments>http://www.zombiegecko.com/uncategorized/new-banner#comments</comments>
		<pubDate>Sat, 01 Oct 2011 11:15:58 +0000</pubDate>
		<dc:creator>Jordan</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.zombiegecko.com/?p=443</guid>
		<description><![CDATA[You may have noticed that our homepage banner has changed. What?! You didn&#8217;t? Go take a look right now. The difference is that now we only have 2 characters, the Tracer and Saboteur. Where did the Commando and Chaser go? They are now in the special place where ideas get shoved into when budget and [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Adobe Edge &amp; Html5</title>
		<link>http://www.zombiegecko.com/uncategorized/adobe-edge-html5</link>
		<comments>http://www.zombiegecko.com/uncategorized/adobe-edge-html5#comments</comments>
		<pubDate>Tue, 02 Aug 2011 18:27:32 +0000</pubDate>
		<dc:creator>Jordan</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.zombiegecko.com/?p=426</guid>
		<description><![CDATA[Adobe has released a preview of an upcoming product, Edge, which allows you to create HTML5 rich media content in kind of a After Effects environment. Pretty interesting and I had a play around with it and was able to get a simple piece of animation done. I see quite a lot of potential for [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Lessons from Rovio</title>
		<link>http://www.zombiegecko.com/game-development/lessons-from-rovio</link>
		<comments>http://www.zombiegecko.com/game-development/lessons-from-rovio#comments</comments>
		<pubDate>Wed, 27 Jul 2011 04:35:44 +0000</pubDate>
		<dc:creator>Jordan</dc:creator>
				<category><![CDATA[Game Development]]></category>

		<guid isPermaLink="false">http://www.zombiegecko.com/?p=420</guid>
		<description><![CDATA[So by now everyone should know what is Angry Birds&#8230;what you don&#8217;t?!  Well it is currently the No.1 selling iphone game and making squeallions(har har, see what I did there? zzzzz&#8230;) for the creators Rovio. I stumbled upon an interesting article in Wired that talks about how Rovio came about to make Angry Birds and [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Unity Workshops</title>
		<link>http://www.zombiegecko.com/game-development/unity-workshops</link>
		<comments>http://www.zombiegecko.com/game-development/unity-workshops#comments</comments>
		<pubDate>Thu, 14 Jul 2011 07:09:33 +0000</pubDate>
		<dc:creator>Jordan</dc:creator>
				<category><![CDATA[Game Development]]></category>

		<guid isPermaLink="false">http://www.zombiegecko.com/?p=411</guid>
		<description><![CDATA[We&#8217;ve been(secretly) preparing a series of Unity Workshops, collaborating with Big Bad Robots to create what we believe is quality training in Unity. Our first series is a beginner&#8217;s foundation series, which introduces students into the fundamentals of Unity which is a building block to allow them to create games, architectural walkthroughs, interactive apps and [...]]]></description>
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		<slash:comments>4</slash:comments>
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		<title>Using a spreadsheet to visualize game data</title>
		<link>http://www.zombiegecko.com/uncategorized/using-a-spreadsheet-to-visualize-game-data</link>
		<comments>http://www.zombiegecko.com/uncategorized/using-a-spreadsheet-to-visualize-game-data#comments</comments>
		<pubDate>Fri, 29 Apr 2011 07:20:21 +0000</pubDate>
		<dc:creator>Jordan</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.zombiegecko.com/?p=406</guid>
		<description><![CDATA[Recently I&#8217;ve been helping out doing game design work with  Big Bad Robots on an upcoming iphone/ipad casual game, Wendy&#8217;s Weddings. It got to a point where I had to design the customer types along with their data such as how much do they pay, their tips, how long before they lose a heart, how [...]]]></description>
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		<title>Restructuring Comrade In Arms</title>
		<link>http://www.zombiegecko.com/comrade-in-arms/restructuring-comrade-in-arms</link>
		<comments>http://www.zombiegecko.com/comrade-in-arms/restructuring-comrade-in-arms#comments</comments>
		<pubDate>Fri, 25 Mar 2011 14:44:43 +0000</pubDate>
		<dc:creator>Jordan</dc:creator>
				<category><![CDATA[Comrade In Arms]]></category>
		<category><![CDATA[Game Development]]></category>

		<guid isPermaLink="false">http://www.zombiegecko.com/?p=397</guid>
		<description><![CDATA[This is pretty big news for Comrade In Arms&#8230;basically we have decided to go over the designs and restructure gameplay. Why? Basically because we want to be able to FINISH the game. Find out what big changes we have planning for Comrade In Arms after the jump! Our original idea for Comrade In Arms had [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Kongregate Contest Post-Mortem</title>
		<link>http://www.zombiegecko.com/comrade-in-arms/kongregate-contest-post-mortem</link>
		<comments>http://www.zombiegecko.com/comrade-in-arms/kongregate-contest-post-mortem#comments</comments>
		<pubDate>Wed, 02 Mar 2011 08:41:18 +0000</pubDate>
		<dc:creator>Jordan</dc:creator>
				<category><![CDATA[Comrade In Arms]]></category>

		<guid isPermaLink="false">http://www.zombiegecko.com/?p=393</guid>
		<description><![CDATA[Well, the Kongregate contest has come and gone and we managed to squeeze in our entry which you can play over here. Overall, you could say it was a disappointment with only 1500+ plays and a rating of 2.59. This is our post-mortem of what went wrong. We originally had plans to collaborate on a [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Comrade In Arms &#124; Training Room</title>
		<link>http://www.zombiegecko.com/comrade-in-arms/comrade-in-arms-training-room</link>
		<comments>http://www.zombiegecko.com/comrade-in-arms/comrade-in-arms-training-room#comments</comments>
		<pubDate>Mon, 14 Feb 2011 10:49:28 +0000</pubDate>
		<dc:creator>Jordan</dc:creator>
				<category><![CDATA[Comrade In Arms]]></category>

		<guid isPermaLink="false">http://www.zombiegecko.com/?p=387</guid>
		<description><![CDATA[We have released Comrade In Arms &#124; Training Room for the Kongregate contest! The Training Room is where you can learn and practice all the special skills for the characters, as well as compete in challenges and finally an Obstacle course. We need at least 40 ratings to be considered so help us out You [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Why the Appstore is like Hollywood</title>
		<link>http://www.zombiegecko.com/game-development/why-the-appstore-is-like-hollywood</link>
		<comments>http://www.zombiegecko.com/game-development/why-the-appstore-is-like-hollywood#comments</comments>
		<pubDate>Tue, 01 Feb 2011 15:04:34 +0000</pubDate>
		<dc:creator>Jordan</dc:creator>
				<category><![CDATA[Game Development]]></category>

		<guid isPermaLink="false">http://www.zombiegecko.com/?p=379</guid>
		<description><![CDATA[If you have been playing games on your Iphone, you may have been pleasantly surprised at all the new and interesting games that are available there, games that are not available elsewhere&#8230;or are they? Here is a list of the top paid game as of 1/2/2011. You can see the circled numbers which indicate games [...]]]></description>
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		<slash:comments>0</slash:comments>
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