Well, its been a really long time since the last post but we are not dead nor abandoned…just really busy! In commemoration of posting again, we’ve got a new juicy update. Our gameplay preview is now out! It shows the two classes(the Tracer and Saboteur) and their respective special abilities and also how the teamwork [...]
Archive for the ‘Game Development’ Category
So by now everyone should know what is Angry Birds…what you don’t?! Well it is currently the No.1 selling iphone game and making squeallions(har har, see what I did there? zzzzz…) for the creators Rovio. I stumbled upon an interesting article in Wired that talks about how Rovio came about to make Angry Birds and [...]
We’ve been(secretly) preparing a series of Unity Workshops, collaborating with Big Bad Robots to create what we believe is quality training in Unity. Our first series is a beginner’s foundation series, which introduces students into the fundamentals of Unity which is a building block to allow them to create games, architectural walkthroughs, interactive apps and [...]
This is pretty big news for Comrade In Arms…basically we have decided to go over the designs and restructure gameplay. Why? Basically because we want to be able to FINISH the game. Find out what big changes we have planning for Comrade In Arms after the jump!
If you have been playing games on your Iphone, you may have been pleasantly surprised at all the new and interesting games that are available there, games that are not available elsewhere…or are they? Here is a list of the top paid game as of 1/2/2011.
While reading up on Gamasutra, I came upon an article by Michael Fergusson, Playing with Fire: Ethics and Game Design. In it he referenced another article which talked about exploiting human weaknesses to monetize games. Teut Weidemann from Ubisoft studio Blue Byte believes that “We are monetizing all the weakness of people” He then gives [...]