Well, its been a really long time since the last post but we are not dead nor abandoned…just really busy! In commemoration of posting again, we’ve got a new juicy update. Our gameplay preview is now out! It shows the two classes(the Tracer and Saboteur) and their respective special abilities and also how the teamwork [...]
Archive for the ‘Game Development’ Category
Lessons from Rovio
July 27th, 2011
Jordan
So by now everyone should know what is Angry Birds…what you don’t?! Well it is currently the No.1 selling iphone game and making squeallions(har har, see what I did there? zzzzz…) for the creators Rovio. I stumbled upon an interesting article in Wired that talks about how Rovio came about to make Angry Birds and [...]
Unity Workshops
July 14th, 2011
Jordan
We’ve been(secretly) preparing a series of Unity Workshops, collaborating with Big Bad Robots to create what we believe is quality training in Unity. Our first series is a beginner’s foundation series, which introduces students into the fundamentals of Unity which is a building block to allow them to create games, architectural walkthroughs, interactive apps and [...]
Restructuring Comrade In Arms
March 25th, 2011
Jordan This is pretty big news for Comrade In Arms…basically we have decided to go over the designs and restructure gameplay. Why? Basically because we want to be able to FINISH the game. Find out what big changes we have planning for Comrade In Arms after the jump!
Why the Appstore is like Hollywood
February 1st, 2011
Jordan If you have been playing games on your Iphone, you may have been pleasantly surprised at all the new and interesting games that are available there, games that are not available elsewhere…or are they? Here is a list of the top paid game as of 1/2/2011.
Farmville is evil?
December 2nd, 2010
Jordan While reading up on Gamasutra, I came upon an article by Michael Fergusson, Playing with Fire: Ethics and Game Design. In it he referenced another article which talked about exploiting human weaknesses to monetize games. Teut Weidemann from Ubisoft studio Blue Byte believes that “We are monetizing all the weakness of people” He then gives [...]
Easy to understand Multiplayer Networking
November 26th, 2010
Jordan
Confused by Multiplayer terms? Me too! How do you make sense of client prediction, authorized server, lag compensation…etc?


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