This is pretty big news for Comrade In Arms…basically we have decided to go over the designs and restructure gameplay. Why? Basically because we want to be able to FINISH the game. Find out what big changes we have planning for Comrade In Arms after the jump!
Archive for the ‘Comrade In Arms’ Category
Kongregate Contest Post-Mortem
March 2nd, 2011
Jordan Well, the Kongregate contest has come and gone and we managed to squeeze in our entry which you can play over here. Overall, you could say it was a disappointment with only 1500+ plays and a rating of 2.59. This is our post-mortem of what went wrong.
Comrade In Arms | Training Room
February 14th, 2011
Jordan We have released Comrade In Arms | Training Room for the Kongregate contest! The Training Room is where you can learn and practice all the special skills for the characters, as well as compete in challenges and finally an Obstacle course. We need at least 40 ratings to be considered so help us out You [...]
New video for Comrade In Arms
January 12th, 2011
Jordan Hi all, here is a sample preview of how the Saboteur’s laser guided rocket will work. Basically the rocket will aim towards where the laser hits. Video after the jump!
Teaser #2 – Featuring the Traceur
December 20th, 2010
Jordan Teaser Trailer #1
December 15th, 2010
Jordan Yee ha! Our first teaser for Comrade In Arms is now released. It’s the first of 4 teaser that will introduce the 4 main characters of Comrade In Arms and also emphasize how important teamwork is. Ok, instead of me babbling, I present to you the teaser video…after the jump!
What is Authorization?
December 13th, 2010
Jordan
In a previous post, I mentioned that the unique thing about Comrade In Arms is called Authorization. So what is it really and how will it effect gameplay? If you remember, I also mentioned that every team based sport in the world has passing as a central mechanic, which usually involves passing an air filled [...]
In the left corner….
December 1st, 2010
Jordan The 4 playable classes in Comrade In Arms are the Chasseur, Commando, Saboteur and Traceur. You’ve seen the concept art, but how do they play? What makes them unique? Read on to find out!
Just what is Comrade In Arms?
November 23rd, 2010
Jordan
To put it shortly, Comrade In Arms is a Multiplayer Side-Scrolling Shooter. Phew…still quite a mouthful eh? But what does Ronaldo have to do with it? Read on to find out!
Concept art blowout
November 16th, 2010
Jordan While the teaser trailer is being prepared, feast your eyes on the concept art for the characters, environment and enemies! More after the jump!


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