Finally, after some bugfixes and the score submit code done, Rescue Heroes is released. I’ve also released it on FlashGameLicense to see if anyone wants to sponsor it. Fingers crossed, i’ll get a good bid!
Finally, after many delays…Rescue Heroes is almost ready to be released. The version here is the beta version, with possibly some bugs and the final stats and submit scores yet to be done. Try it out and give your comments, bugs, suggestions!
Well, that took much longer than expected! What with Youth 09 + Iceblast Bugs + Lecturing + Muay Thai training, things dragged on longer than usual. Anyhoo, here is the current Titlescreen for Rescue Heroes:Firefighter, click to see the version with animated fx!
Well, being the holiday season and all I didn’t accomplish much except gain weight…heheh. This is what I’ve got so far, only art and no code. Forgive the crude building in the background, still working on that.
Having developed Iceblast, which in total took me 8 months, I’ve decided to try my hand at smaller simpler games to be distributed online and hopefully get sponsorship and ad money.
I’m starting a new series of games called Rescue Heroes. It features simple gameplay around the theme of “real heroes”. The first of it will be Rescue Heroes:Fire Rescue. You basically control a team of firemen that have to catch people jumping out of a burning building.
I plan to have it set within a 1930s setting with similar art style(hopefully as I am quite woeful at art). The only thing complete so far is the logo.
Its a bit strange to see your words translated into 4 different languages. Also interesting to see “slangish” words like Highscore get translated into a really long foreign word. Iceblast is translated into German, French, Spanish & Japanese, see if you know which is which.
Well, i’ve put it up for sponsorship on flashgamelicense.com and so far I haven’t got any bids yet. There have been a few sponsors that have taken a look but no one has put in a bid. I’ve gotten a complaint saying that it was too hard to get a highscore. I think Iceblast may be a bit too complex for this sort of situation as although it is relatively simple in terms of mechanics, to be able to master the tactics involved in getting a high score is more complex. I’ve added a tips & tricks section in the description so hopefully it’ll help them along. I guess I might change the help to a tips section to help nudge people into the right direction.
Well, i’m almost done with Iceblast:LC and I thought I’d give you guys a look. Here is a screenshot of the game now:
See anything different? He he… Well creating a online game you have to make sure to have the single most important function to your game. The Mute button. You should always add in the mute button so that your players won’t be caught by their boss/teacher/parents!
the other new thing you can see is the combometer & the pow button. The combo meter fills up when you create combos and once you have it filled, the pow button appears. Click on it and you’ll get a surprise that will help you get a higher score.
I’ve also added a ranking system based on the score, to encourage players to explore the strategies needed to get a higher score and in turn achieve a higher rank.
Now the rest of the stuff I have to do is a leaderboard. I’m probably going with Mochileaderboards because I’m way too lazy to create my own, and since i’m going with mochiads anyway.
So keep your eyes on this blog, Iceblast:Level Challenge will be out any day now!