Archive for December, 2010

Teaser #2 – Featuring the Traceur

The continuation to Teaser #1, what happened to the Chasseur? Video after the jump!

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Teaser Trailer #1

Yee ha! Our first teaser for Comrade In Arms is now released. It’s the first of 4 teaser that will introduce the 4 main characters of Comrade In Arms and also emphasize how important teamwork is. Ok, instead of me babbling, I present to you the teaser video…after the jump!

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What is Authorization?

yaomingpass

In a previous post, I mentioned that the unique thing about Comrade In Arms is called Authorization. So what is it really and how will it effect gameplay? If you remember, I also mentioned that every team based sport in the world has passing as a central mechanic, which usually involves passing an air filled [...]

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Farmville is evil?

While reading up on Gamasutra, I came upon an article by Michael Fergusson, Playing with Fire: Ethics and Game Design. In it he referenced another article which talked about exploiting human weaknesses to monetize games. Teut Weidemann from Ubisoft studio Blue Byte believes that “We are monetizing all the weakness of people” He then gives [...]

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In the left corner….

The 4 playable classes in Comrade In Arms are the Chasseur, Commando, Saboteur and Traceur. You’ve seen the concept art, but how do they play? What makes them unique? Read on to find out!

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