20 May

We’re not dead! *NEW* Gameplay Preview

Well, its been a really long time since the last post but we are not dead nor abandoned…just really busy! In commemoration of posting again, we’ve got a new juicy update. Our gameplay preview is now out! It shows the two classes(the Tracer and Saboteur) and their respective special abilities and also how the teamwork mechanism works now. Video after the jump…

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01 Oct

New Banner = ??

You may have noticed that our homepage banner has changed. What?! You didn’t? Go take a look right now. The difference is that now we only have 2 characters, the Tracer and Saboteur. Where did the Commando and Chaser go? They are now in the special place where ideas get shoved into when budget and resources are limited.

Our new and improved Comrade In Arms is currently in the last stages of development before we head to a beta. A few game mechanics have changed too, and we feel that it’s for the better. Look out for it soon!

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02 Aug

Adobe Edge & Html5

Screen shot 2011-08-03 at 2.04.26 AM

Adobe has released a preview of an upcoming product, Edge, which allows you to create HTML5 rich media content in kind of a After Effects environment. Pretty interesting and I had a play around with it and was able to get a simple piece of animation done. I see quite a lot of potential for replacing Flash for simpler content.

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27 Jul

Lessons from Rovio

angrybirds_big

So by now everyone should know what is Angry Birds…what you don’t?!  Well it is currently the No.1 selling iphone game and making squeallions(har har, see what I did there? zzzzz…) for the creators Rovio. I stumbled upon an interesting article in Wired that talks about how Rovio came about to make Angry Birds and how a small little game could morph into a multi-million dollar BRAND. Reading through the article, I managed to garner some tips that I’d like to share.

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14 Jul

Unity Workshops

unityinvaders

We’ve been(secretly) preparing a series of Unity Workshops, collaborating with Big Bad Robots to create what we believe is quality training in Unity. Our first series is a beginner’s foundation series, which introduces students into the fundamentals of Unity which is a building block to allow them to create games, architectural walkthroughs, interactive apps and more.

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29 Apr

Using a spreadsheet to visualize game data

visualizeData

Recently I’ve been helping out doing game design work with  Big Bad Robots on an upcoming iphone/ipad casual game, Wendy’s Weddings. It got to a point where I had to design the customer types along with their data such as how much do they pay, their tips, how long before they lose a heart, how much attention do they require…etc. There needed to be a way for me to understand and see this data, read more to find out how!

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25 Mar

Restructuring Comrade In Arms

This is pretty big news for Comrade In Arms…basically we have decided to go over the designs and restructure gameplay.

Why? Basically because we want to be able to FINISH the game. Find out what big changes we have planning for Comrade In Arms after the jump!

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02 Mar

Kongregate Contest Post-Mortem

Well, the Kongregate contest has come and gone and we managed to squeeze in our entry which you can play over here. Overall, you could say it was a disappointment with only 1500+ plays and a rating of 2.59. This is our post-mortem of what went wrong.

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14 Feb

Comrade In Arms | Training Room

We have released Comrade In Arms | Training Room for the Kongregate contest! The Training Room is where you can learn and practice all the special skills for the characters, as well as compete in challenges and finally an Obstacle course.

We need at least 40 ratings to be considered so help us out :)

You can play Comrade In Arms | Training Room here

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01 Feb

Why the Appstore is like Hollywood

If you have been playing games on your Iphone, you may have been pleasantly surprised at all the new and interesting games that are available there, games that are not available elsewhere…or are they? Here is a list of the top paid game as of 1/2/2011.

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